Tech Tool 2.1 This tech tool provides web resources for visual learning. For example, The e-Skeleton Project provides the student we 2D and 3D digitized images of human and non-human skeleton. I'm actually very familiar with this website because it helped my pass a test I had to take once in my past Anatomy Class. I found this website to be very helpful with the memorization of the bones in the body. All of the websites in Tech Tool 2.1 provide the visual learner with color animations, videos, audio clips, and slide shows that help enhance the mind of the visual learner in order for this visual learner to grasp the lesson in hand.
The following video is a perfect example of how a video could be used through technology for the visual learner:
Credits for this video can be given to YouTube user Anatomyx21
Summary of Chapter 2 This chapter discusses how technology makes it possible for visual learners to learn from different forms of technology and what these different form of technology provide for the visual learner and the teacher. It also provides the reader with the three learning theories that most educators tend to follow. These learning theories are Behaviorism, Cognitive science, and Constructivism. Furthermore, this chapters goes into the teacher-centered and student-centered theories. Out of both of these theories,i feel like a student-centered theory would probably be the approach I would use because I feel that learning should be a natural process. Although I tend to agree more with the perspective of a student-centered prospective, I think I would incorporate some of the ideas from the teacher-centered theory because even though learning should be a natural process, not all students learn the same way.
This chapter elaborates on Active Methods to engage students and gives the educator different ideas to engage the student like one-on-one tutoring and learning groups. It also explains how to use technology for visual learning.